Friday, January 28, 2011

Android Awesomeguy In Landscape Mode

A new version of Awesomeguy has been released for the Android phone. This version sports a new menu, some new menu items, and most importantly it allows for game play in landscape mode. It does not include the new level 11 with the giant alligator monster that shoots lasers out of it's eyes. I'm saving that for a later release.

Here is the link to the blog post that contains the Awesomeguy barcode, the one that will lead you to Awesomeguy on the Android Market.

http://android-awesomeguy.blogspot.com/2010/10/awesomeguy-on-android-market.html

Saturday, January 8, 2011

Level Making Invitation

I posted a document some time ago on the google code site that explains how to make Awesomeguy levels for the Android game. If you follow the document's instructions you should be able to make an Awesomeguy level for either platform, the Nintendo DS Homebrew or the Android. If you're interested in making such a level, say for level 11 of the Android game or 12 of the homebrew, I'd be happy to include it. Here's the link to the HOWTO document.

http://code.google.com/p/awesomeguy/wiki/ConstructingLevels

When you're done, send me two files, the 'awesomeguy.xml' file and the level.fmp file that is created by Mappy. Below is an address that you can send it to.

david.c.liebman (at) gmail (dot) com

If you're really interested but you're having trouble, you can email me and I'll try to help you out. I understand most people will find this to be uninteresting, but the offer stands and I'll consider anyone's level seriously.